UNREAL ENGINE FLYTHROUGH
with LORENZO BELLINCAMPI
Set your fundamental knowledge on this amazing real-time 3D creation tool.
Through the introduction of the Blueprint programming language, we will learn how to navigate and interact with the scene.
The students will then have a week to create their scene and the relative interactions.
The second part will be dedicated to showcasing the evolutions the students made to the basic scene we created in the first part, with teacher suggestions, question answering, and a debate on the current game technologies and a glimpse of what the future holds for us with Unreal Engine 5.
Unreal Engine 4.27
WHAT YOU WILL LEARN
The Masterclass has the objective of overviewing some of the main features of Unreal Engine 4 with a special focus on creating interaction through Blueprint programming.
Introduction to Unreal Engine 4
Importing 3D assets into the Engine
Set-dressing a level
Illumination and introduction of VFX into the scene
Introduction of the Blueprint programming System
Student work showcase
Current and future game tech: Unreal Engine 5
Suggestions and Q&A
Need help before applying to the program?
If you are not sure which Bootcamps is the best for you, just fill out an inquiry form, or chat directly with us, comfortable from your home speaking about yourself and your future aspirations.
We are eager to begin your journey and welcome you to the Linknetic community!
LINKNETIC IS AN ONLINE
VFX | ANIMATION | GAME
Send us your request so we can assist and help you in making the right choice for your future.