UNREAL ENGINE FLYTHROUGH
with LORENZO BELLINCAMPI
Set your fundamental knowledge on this amazing real-time 3D creation tool.
Through the introduction of the Blueprint programming language, we will learn how to navigate and interact with the scene.
The students will then have a week to create their scene and the relative interactions.
The second part will be dedicated to showcasing the evolutions the students made to the basic scene we created in the first part, with teacher suggestions, question answering, and a debate on the current game technologies and a glimpse of what the future holds for us with Unreal Engine 5.
Unreal Engine 4.27
WHAT YOU WILL LEARN
The Masterclass has the objective of overviewing some of the main features of Unreal Engine 4 with a special focus on creating interaction through Blueprint programming.
Introduction to Unreal Engine 4
Importing 3D assets into the Engine
Set-dressing a level
Illumination and introduction of VFX into the scene
Introduction of the Blueprint programming System
Student work showcase
Current and future game tech: Unreal Engine 5
Suggestions and Q&A
Meet the instructor
Lead Game Developer
Lorenzo spent many years as Lead Developer, with a keen eye for Technical Design, in One-O-One Games, where he helped the team develop an AA Unreal Engine game on PlayStation 5, Xbox Series X, and PC.
LORENZO'S FEATURED PROJECTS
The best way to learn and get inspired and involved with our short-programs from the best industry-leading instructors in an immersive environment, with personalized advice, reviews, and project work.
- Inspirational and in-depth training
- Immersive experience
- Higher value- time
- Professional growth
Need help before applying to the program?
If you are not sure which Bootcamps is the best for you, just fill out an inquiry form, or chat directly with us, comfortable from your home speaking about yourself and your future aspirations.
We are eager to begin your journey and welcome you to the Linknetic community!
Our Bootcamp offers intensive short-term training based on the acquisition of professional skills in VFX, Animation, and games, learn the best practices, industry-standard tools and software, and complete tasks and projects, under the supervision of award-winning professionals and the top artists on the international industrial scene.
Students learn through live lessons and virtual labs focused on practical learning experiences. After 20-24 weeks, they come out confident in their tech and soft skills, ready to face the top industries and international studios as complete digital artists.
For those who love movies and all the amazing visual effects behind a film and have always dreamed of working in the entertainment world, but don’t even know where to start.
Recent STEAM graduates
For those who are graduates in any discipline of STEAM education and are interested in the more creative and technical jobs, this Bootcamp is a specialization for beginning a career in the Visual Effects industries and developing hands-on skills to secure a place in this sector.
For those interested in changing careers and embarking on creative and technical work, without any specific background in this sector. Texturing & Beyond Bootcamp is specifically designed to strengthen knowledge and skills to get an exciting and well-paid job in one of the most rapidly growing industries in the 21st century in which VFX artists will continue to be in demand.
Are you a professional in a design role (3d modeler, graphic designer, photographer, creative director, media designer, etc.)? This Bootcamp is designed for professionals who wish to make more competitive their job profile and take it to the next level. Join our Texturing & Beyond Bootcamp and gain new successful roles in the industry.
Within only 6 months, our Texturing & Beyond Bootcamp will give you a solid foundation and specialization for the creation of a photorealistic texture for 3D Asset for the visual effects industries, getting the latest skills studios are hiring, getting hands-on practice, and learning the VFX software used by top production studios all over the world and start your journey into the industry! All side by side with the top VFX artists with real-world experience.
To be successful in this program you will need basic knowledge of 3D modeling, UVs, Maya, and basic computer skills.
Photoshop, Mari, Maya/Arnold, Substance Painter, Nuke, PureRef.
We will be providing you with all software required to take our online courses.
You will also get access to a library of assets to use throughout the course.
You will need a dedicated graphics card, and a computer that meets the minimum requirements for the software above.
Our Bootcamp is built to be tailored to your needs. Lectures are usually delivered with recorded videos on demand and interactive scheduled online lessons with the instructor once or twice a week and inherent reviews or Q&A section. It is mostly provided in the evenings and weekends.
The average salary for a 3D Texture Artist is approximately US$69,232/year, with a range of around $47,000 to $96,000. However, many Texture Artists are also 3D Modelers, positions that require you to be both often earn more too.
The course is designed to prepare you to enter the industry. It covers hard and soft techniques and includes a comprehensive term focused on the career development and construction of your portfolio to prepare you for the industry.
Texture artists usually work in visual effects studios for movies or tv series, animation/cartoon studios, videogames companies, and advertising.
LINKNETIC IS AN ONLINE
VFX | ANIMATION | GAME
Send us your request so we can assist and help you in making the right choice for your future.