3D ASSET FOR VISUAL EFFECTS

with GENNARO ESPOSITO and CLAUDIA MARVISI

Set your fundamental knowledge by learning from PIXOMONDO's Head Texture Artist and SCANLINE VFX’s Lead Modeler.

The first part of the path will lead the students to build a 3d asset, following the main rules and the standard quality to get an asset production-ready for the VFX industry. We will follow step by step the standard Modeling workflow to build a weapon using the main DCC for modeling in every Asset Department for VFX: Autodesk Maya. Good shapes before good topology, this will be the mood for the modeling path.

The second part will lead the students through the phases that follow modeling, starting with the technical and artistic aspects of texturing, describing in detail what texture maps are, and how they can be used in lookdev. Once the foundations have been laid down, the students will be introduced to the use of Substance Painter for texturing, and Maya/Arnold for lookdev.

Under the guidance and supervision of the instructors, the student will bring the asset to the next stage by creating first a high-quality model ready for textures and lookdev, until the final render.

More

4-Day Masterclass

September, 2022
Beginner
Intermediate
Maya 2018 +
Substance Painter

Live streaming

WHAT YOU WILL LEARN

The Masterclass focuses on the creation of a 3D asset starting with modeling and going all the way until texturing and lookdev.

MASTERCLASS SYLLABUS

DAY 1

3 HOURS

Introduction on Asset workflow in production (hierarchy, roles, prop workflow):
3D Modeler, Character Modeler, Env Artist, Hard Surface Artist.
Why all these roles in the same department?
Junior, Mid, Senior Lead, Sup. What does this mean?
Prop workflow:
Block Out, Main Shapes, details, optimization, Uvs

7 principles of Modeling
Differences from Polygon Modeling and SubD ready mesh

Inside the modeling world:
Artists, Demoreel, Standard Quality, Companies

DAY 2

3 HOURS

Scene assembly in Maya:
Line up in the camera, display leyers, Outliner optimization.

Block out and main Shapes

Details stage + Mesh optimization:
Topology – Tessellation – SubD ready mesh

Uvs and Uv layout:
Correct Uvs seams, Multi Udims approach, clean and clear layout

 

DAY 3

3 HOURS

What happens after modeling?
An overview of texturing and lookdev

An observation of the world and its materials

From real-life materials to digital translation
Texture channels in the PBR Metal/Rough workflow
From texturing to shading

The Textures in the VFX pipeline

The figure of the texture artist:
Starting in VFX, Backbones of a good reel, What the Industry expects

DAY 4

3 HOURS

Hands-on software: creating the textures for our asset

How to build a material, logic and workflow

Artistic aspects of texturing: how to tell a story

Bringing the textures in Maya/Arnold and final render

MASTERCLASS SYLLABUS

Meet the instructor

CLAUDIA MARVISI

HEAD OF TEXTURING AT PIXOMONDO

Claudia is Head of Texturing at PIXOMONDO for feature films and tv series. She took the role of Lead Texture Artist for movies such as Midway by Roland Emmerich…

GENNARO ESPOSITO

LEAD MODELER AT SCANLINE VFX

Gennaro is a 3D Artist specialized in Environment and Hard Surface modeling. He has more than 10 years of experience in CGI and Motion Graphics…

FEATURED PROJECTS

KEY ELEMENTS

The best way to learn and get inspired and involved with our short-programs from the best industry-leading instructors in an immersive environment, with personalized advice, reviews, and project work.

 
  • Inspirational and in-depth training
  • Immersive experience
  • Higher value- time
  • Professional growth
  • Networking

Need help before applying to the program?

If you are not sure which Bootcamps is the best for you, just fill out an inquiry form, or chat directly with us, comfortable from your home speaking about yourself and your future aspirations.

We are eager to begin your journey and welcome you to the Linknetic community!

Faq

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STUDIO-ACADEMY

SPECIALIZED IN
VFX | ANIMATION | GAME

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