TEXTURING & BEYOND
with CLAUDIA MARVISI
Boost your career learning from PIXOMONDO's Head Texture Artist
Do you know what the next steps of modeling are?
In the long road between an idea and the final product, a tridimensional model becomes an object, a landscape, a creature, thanks to the textures and materials it is made of.
You will be guided along this path with a hands-on understanding of workflow management from texturing-lookdev to the final render of the complete Asset.
Once the foundations have been laid, the students starting from Photoshop will be introduced to the use of Substance Painter for texturing, and Maya/Arnold for lookdev.
The final phase of the course will be entirely focused on creating a final project ready to be showcased in your portfolio.
Please read the
FAQ section below
Online classes, student’s work reviewing, Q&A Sections
Hands-on professional relevant skills to the studios
Management, communication, prioritization
Basic knowledge of 3D modeling and UVs in Maya
TEXTURING & BEYOND
Appeals to everyone interested in 3d asset production for vfx and focuses on the acquisition or refinement of the texturing and shading knowledge required for the industry
An in-depth chapter on the foundations of texturing, with practical and theoretical lessons. We will explore the logic behind texture channels, their technical and artistic implications, and how to create them, starting from Photoshop and all the way to Maya and Arnold, to have a first look at Lookdev.
TEXTURING IN MARI
RENDERING IN ARNOLD
We will learn Mari as our main texturing software and Arnold as the render engine for the Lookdev phase. We will discuss in detail the technical and artistic aspects of texturing, exploring both procedural and hand-painted workflows, how to use support maps and how to tackle the crucial phase of detailing and storytelling in texturing.
How to approach texturing in Substance Painter, artistic and technical differences with Mari, and what to avoid – to do unique textures while learning the workflow and the best practices specifically for this software.
A full module will be dedicated to the creation of a final project where the students, while being mentored and supervised, will texture a complex asset, do the Lookdev, and render a turntable, ready to be showcased in their portfolio.
Power Skills you will develop
This module will enhance your soft skills by providing a comprehensive overview of project management, tools, and structured planning techniques, processes, and procedures to complete a project from beginning to end. We will also provide you with time management skills to achieve your personal and professional goals. The final goal is to understand how to improve your interpersonal and human skills in critical thinking, problem-solving and setting, decision strategy, teamwork, leadership, and the acquisition of optimal, empathetic, and effective communication skills.
TEXTURING IN MARI
RENDERING IN ARNOLD
Need help before applying to the program?
We are eager to begin your journey and welcome you to the Linknetic community!
Our Bootcamp offers intensive short-term training based on the acquisition of professional skills in VFX, Animation, and games, learn the best practices, industry-standard tools and software, and complete tasks and projects, under the supervision of award-winning professionals and the top artists on the international industrial scene.
Students learn through live lessons and virtual labs focused on practical learning experiences. After 20-24 weeks, they come out confident in their tech and soft skills, ready to face the top industries and international studios as complete digital artists.
For those who love movies and all the amazing visual effects behind a film and have always dreamed of working in the entertainment world, but don’t even know where to start.
Recent STEAM graduates
For those who are graduates in any discipline of STEAM education and are interested in the more creative and technical jobs, this Bootcamp is a specialization for beginning a career in the Visual Effects industries and developing hands-on skills to secure a place in this sector.
For those interested in changing careers and embarking on creative and technical work, without any specific background in this sector. Texturing & Beyond Bootcamp is specifically designed to strengthen knowledge and skills to get an exciting and well-paid job in one of the most rapidly growing industries in the 21st century in which VFX artists will continue to be in demand.
Are you a professional in a design role (3d modeler, graphic designer, photographer, creative director, media designer, etc.)? This Bootcamp is designed for professionals who wish to make more competitive their job profile and take it to the next level. Join our Texturing & Beyond Bootcamp and gain new successful roles in the industry.
Within only 6 months, our Texturing & Beyond Bootcamp will give you a solid foundation and specialization for the creation of a photorealistic texture for 3D Asset for the visual effects industries, getting the latest skills studios are hiring, getting hands-on practice, and learning the VFX software used by top production studios all over the world and start your journey into the industry! All side by side with the top VFX artists with real-world experience.
To be successful in this program you will need basic knowledge of 3D modeling, UVs, Maya, and basic computer skills.
Photoshop, Mari, Maya/Arnold, Substance Painter, Nuke, PureRef.
We will be providing you with all software required to take our online courses.
You will also get access to a library of assets to use throughout the course.
You will need a dedicated graphics card, and a computer that meets the minimum requirements for the software above.
Our Bootcamp is built to be tailored to your needs. Lectures are usually delivered with recorded videos on demand and interactive scheduled online lessons with the instructor once or twice a week and inherent reviews or Q&A section. It is mostly provided in the evenings and weekends.
The average salary for a 3D Texture Artist is approximately US$69,232/year, with a range of around $47,000 to $96,000. However, many Texture Artists are also 3D Modelers, positions that require you to be both often earn more too.
The course is designed to prepare you to enter the industry. It covers hard and soft techniques and includes a comprehensive term focused on the career development and construction of your portfolio to prepare you for the industry.
Texture artists usually work in visual effects studios for movies or tv series, animation/cartoon studios, videogames companies, and advertising.
VFX | ANIMATION | GAME
Send us your request so we can assist and help you in making the right choice for your future.