RIGGING ESSENTIALS

with DAVID GOWER

Boost your career learning from the MPC EPISODIC's Rigging Supervisor

Join our Rigging Bootcamp and build a strong basis for the development of fundamental rigging skills that are commonly used in the visual effects industry.
The path will lead the student through the entire process of rig creation, from the initial stages of reference gathering and study of an asset, through the design and creation of a control rig to set up appealing deformations and finally quality control.


By the end of this course, you will have created a production-ready rig. You will have covered how to analyze a character design and plan a rig build, and you will be confident that your rig is ready to animate through rigorous testing and review. The final phase of the course will be entirely focused on creating a final project ready to be showcased in your portfolio.

More

6 Months
Part-Time Bootcamp

Beginner &
Intermediate

Maya

Online classes, student’s work reviewing, Q&A Sections

Hands-on professional relevant skills to the studios

Management, communication, prioritization

Please read the
FAQ section below

January 2023

RIGGING ESSENTIALS


Gain an understanding of the fundamentals of production rigging, learn useful Mel and Python commands, and how to take an asset plan for and design a control rig ready to be passed on to animation

COURSE SYLLABUS

MODULE 1

Gathering References
and planning

Any project needs to start on a strong foundation and creating a rig is no different, and the key to this process is the gathering of references and planning of the build.

MODULE 2

Spine
 

Everything is suspended from the spine, so we must spend time making sure that the spine is correct, from the anatomical structure to the rigging functionality.

MODULE 3

Head
and neck

In this module, we will cover the points of articulation of the head and the compound nature of the neck rotation, while also focusing on the usability and functionality we can offer animation.

MODULE 4

Arms
and shoulders

In this module, you will learn how to create a user-friendly shoulder and arm setup for animators, covering features such as the auto clavicle and pop-free IK placement.

MODULE 5

Hands
and fingers

In this module, we will look at the placement and physical limitations of the hand (wrist) and how to create a rig that balances automated features with usability.

MODULE 6

Hips, Legs,
and Feet

In this module you will draw on some of the knowledge you gained from creating the arms, to create the hips, legs, and feet.

MODULE 7

Optimizations
for animators

In this module, you will learn how to declutter your rig, provide various levels of detail for both controls and models and clean up areas such as the outliner to make the overall animator experience a much smoother one.

MODULE 8

Deformation
base skinning

In this initial phase, we will attach the skin to the bones of our character, and then proceed to validate the positions of our joints and correct them where needed.

MODULE 9

Deformation
advanced features

Following on from the previous module, we will look at adding in more advanced setups, such as stable aim joints, and “twist chains” to help improve the deformations around key areas, such as the wrists and chest.

MODULE 10

Mocap and the
importance of testing

In this module, you will learn how to prepare your rig to receive motion capture data, and what to look for when QC’ing your rig.

 

PROJECT WORK
 

By the end of this course, you will have covered how to analyze a character design and plan a rig build, and you will be confident that your rig is ready to animate through rigorous testing and review.

 

ENHANCE YOUR
SOFT SKILLS

This module will enhance your soft skills by providing a comprehensive overview of project management, tools, and structured planning techniques, processes, and procedures to complete a project from beginning to end. We will also provide you with time management skills to achieve your personal and professional goals. The final goal is to understand how to improve your interpersonal and human skills in critical thinking, problem-solving and setting, decision strategy, teamwork, leadership, and the acquisition of optimal, empathetic, and effective communication skills.

COURSE SYLLABUS

Meet the instructor

DAVID GOWER

RIGGING SUPERVISOR AT MPC EPISODIC

David’s love for CGI started at a young age when he first watched Toy Story. His first experience with 3D software was at the age of 13, where he experimented with modeling and animation; however, it wasn’t until David was studying VFX and Concept Design at university he discovered a passion for rigging.

DAVID'S FEATURED PROJECTS

KEY ELEMENTS

The best way to learn and get your dream job faster with the most affordable programs from the best industry-leading instructors in an immersive environment, with personalized advice, reviews, and project work.

 
  • Accessible prices
  • Career advisory
  • Award-winning instructors
  • Career development
  • Remote working tools
  • Portfolio reviews
  • Job connections
  • Networking

(2 x payments)

 

(1 x payment)

Save $ 900 when paid in full

Need help before applying to the program?

If you are not sure which Bootcamps is the best for you, just fill out an inquiry form, or chat directly with us.

We are eager to begin your journey and welcome you to the Linknetic community!

Faq

LINKNETIC IS AN ONLINE
GLOBAL ACADEMY

SPECIALIZED IN
VFX | ANIMATION | GAME

Enquire now!

Send us your request so we can assist and help you in making the right choice for your future.

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