3D ASSET
for VISUAL EFFECTS

A JOURNEY TROUGH
MODELING, TEXTURING, AND LOOKDEV

DATES

2-WEEKEND PROGRAM
January, 15-16-22-23
LEVEL

BEGINNER &
INTERMEDIATE
SOFTWARE

MAYA 2018 +
SUBSTANCE PAINTER
ATTENDANCE

LIVE
STREAMING
DATES

2-WEEKEND PROGRAM
January, 15-16-22-23
LEVEL

BEGINNER &
INTERMEDIATE
SOFTWARE

MAYA 2018 +
SUBSTANCE PAINTER
ATTENDANCE

LIVE
STREAMING


With Gennaro Esposito and Claudia Marvisi

The first part of the path will lead the students to build a 3d asset, following the main rules and the standard quality to get an asset production-ready for the VFX industry. We will follow step by step the standard Modeling workflow to build a weapon using the main DCC for modeling in every Asset Department for VFX: Autodesk Maya. Good shapes before good topology, this will be the mood for the modeling path.

The second part will lead the students through the phases that follow modeling, starting with the technical and artistic aspects of texturing, describing in detail what texture maps are, and how they can be used in lookdev. Once the foundations have been laid down, the students will be introduced to the use of Substance Painter for texturing, and Maya/Arnold for lookdev.
Under the guidance and supervision of the instructors, the student will bring the asset to the next stage by creating first a high-quality model ready for textures and lookdev, until the final render.

PRICE


$ 499.00

$ 399.00



We love small groups so GREAT work can be done. We suggest you apply to get priority!



With Gennaro Esposito and Claudia Marvisi

The first part of the path will lead the students to build a 3d asset, following the main rules and the standard quality to get an asset production-ready for the VFX industry. We will follow step by step the standard Modeling workflow to build a weapon using the main DCC for modeling in every Asset Department for VFX: Autodesk Maya. Good shapes before good topology, this will be the mood for the modeling path.

The second part will lead the students through the phases that follow modeling, starting with the technical and artistic aspects of texturing, describing in detail what texture maps are, and how they can be used in lookdev. Once the foundations have been laid down, the students will be introduced to the use of Substance Painter for texturing, and Maya/Arnold for lookdev.
Under the guidance and supervision of the instructors, the student will bring the asset to the next stage by creating first a high-quality model ready for textures and lookdev, until the final render.

PRICE


$ 499.00

$ 399.00



We love small groups so GREAT work can be done. We suggest you apply to get priority!

GENNARO
ESPOSITO

LEAD ASSET
AT PIXOMONDO

CLAUDIA
MARVISI

LEAD TEXTURE ARTIST
AT PIXOMONDO

MEET THE

INSTRUCTORS

Gennaro Esposito is a 3D Artist specialized in Environment and Hard Surface modeling. He has more than 10 years of experience in CGI and Motion Graphics. He is currently Lead Asset at Pixomondo and he worked in the VFX Industry at MPC London as Modeler TD for Disney and as Senior Modeler TD for Paramount Pictures Movie "SONIC The Hedgehog".

Claudia Marvisi is Lead Texture Artist at Pixomondo for feature films and tv series. She took the role of Lead Texture Artist for movies such as Midway by Roland Emmerich and acclaimed series as Star Wars - The Mandalorian, Raised by Wolves, and Star Trek Discovery.


Your instructors works at PIXOMONDO which is an Oscar and Emmy award-winning visual effects and virtual production facility with six offices in North America, and Europe.

MEET THE

INSTRUCTORS

Gennaro Esposito is a 3D Artist specialized in Environment and Hard Surface modeling. He has more than 10 years of experience in CGI and Motion Graphics. He is currently Lead Asset at Pixomondo and he worked in the VFX Industry at MPC London as Modeler TD for Disney and as Senior Modeler TD for Paramount Pictures Movie "SONIC The Hedgehog".

Claudia Marvisi is Lead Texture Artist at Pixomondo for feature films and tv series. She took the role of Lead Texture Artist for movies such as Midway by Roland Emmerich and acclaimed series as Star Wars - The Mandalorian, Raised by Wolves, and Star Trek Discovery.


Your instructors works at PIXOMONDO which is an Oscar and Emmy award-winning visual effects and virtual production facility with six offices in North America, and Europe.

GENNARO
ESPOSITO

LEAD ASSET
AT PIXOMONDO

CLAUDIA
MARVISI

LEAD TEXTURE ARTIST
AT PIXOMONDO
     

WHAT YOU
WILL LEARN

     

The Masterclass focuses on the creation of a 3D asset starting with modelingand going all the way until texturing and lookdev.

MASTERCLASS SYLLABUS

DAY 1

JANUARY, 15th
3 HOURS

Introduction on Asset workflow in production (hierarchy, roles, prop workflow):
3D Modeler, Character Modeler, Env Artist, Hard Surface Artist.
Why all these roles in the same department?
Junior, Mid, Senior Lead, Sup. What does this mean?
Prop workflow:
Block Out, Main Shapes, details, optimization, Uvs

7 principles of Modeling
Differences from Polygon Modeling and SubD ready mesh

Inside the modeling world:
Artists, Demoreel, Standard Quality, Companies

DAY 2

JANUARY, 16th
3 HOURS

Scene assembly in Maya:
Line up in the camera, display leyers, Outliner optimization.

Block out and main Shapes

Details stage + Mesh optimization:
Topology – Tessellation – SubD ready mesh

Uvs and Uv layout:
Correct Uvs seams, Multi Udims approach, clean and clear layout

DAY 3

JANUARY, 22nd
3 HOURS

What happens after modeling?
An overview of texturing and lookdev

An observation of the world and its materials

From real-life materials to digital translation
Texture channels in the PBR Metal/Rough workflow
From texturing to shading

The Textures in the VFX pipeline

The figure of the texture artist:
Starting in VFX, Backbones of a good reel, What the Industry expects

DAY 4

JANUARY, 23rd
3 HOURS

Hands-on software: creating the textures for our asset

How to build a material, logic and workflow

Artistic aspects of texturing: how to tell a story

Bringing the textures in Maya/Arnold and final render

  • Hardware required
    • Mac or Pc
    • Webcam
    • Microphone
    • Headphones or speakers
    • Broadband connection

Is this masterclass
for me?

The Masterclass appeals to everyone interested in 3D Asset production and focuses on the acquisition of the basic modeling, texturing, and shading knowledge required by the Industry.

Is this masterclass
for me?

The Masterclass appeals to everyone interested in 3D Asset production and focuses on the acquisition of the basic modeling, texturing, and shading knowledge required by the Industry.
     

LINKNETIC

an Online Studio-Academy

SPECIALIZES IN
VFX | ANIMATION | GAME

WE HAVE THE BACKGROUND AND THE VISION TO SUCCEED

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